Chris Jones earned a Bachelor of Arts in Mathematics from the University of Oregon before returning to study Chemistry and Computer Science. He was lured away by the software industry and has worked for over 10 years as a back-end and build/internal tools developer. Chris worked for several years in Microsoft's Developer Division on a high-level build and tools team tasked with maintaining build quality and improving the code validation and integration processes used across the org. containing over two thousand devs, while there he helped ship Visual Studio 2005 and 2008. He also spent time at Turn 10 Studios working on build tools and infrastructure during the production cycle for Forza 6. Currently he works to maintain and improve the continuous integration system, helping to ensure the modelling software is always in a near-shippable state and that QA/researchers have builds available for testing and use.